Rules v0.3.5
| Deployment | Secondary Objectives | Objective Markers |
|---|---|---|
| Scattered | 2 Objectives | Scan Marker, Control Sector |
The table is divided into 4 sectors, numbered 1-4. When deploying each combat group, the deploying player must roll a D6.
| Roll | Effect |
|---|---|
| 1-4 | Group is deployed in the corresponding sector. |
| 5 | Group is deployed in a sector of the deploying player's choice |
| 6 | Group is deployed in a sector of the opponent's choice |
| Objective Points | Timing | Condition |
|---|---|---|
| 1 | End of Round 2 | Scan same number of Scan Markers |
| 2 | End of Round 2 | Scan more Scan Markers |
| 1 each | End of Game | Control Sectors |
Each sector has a Scan Marker placed at its center.
The player that won the deployment initiative chooses a table edge to be theirs. For the purposes of placing Capture/Control Markers and for Break the Line, each player has a 12" deployment zone, as shown in grey in the figure.
There is a passing tempest, which has the following effects.
